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Mystery Cultists
Medium humanoid (human), CG
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Armor Class: 12
Hit Points: 20 (3d8+3)
Speed: 30 ft.
Initiative: 2
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STR: 12 (1) DEX: 14 (2) CON: 10 (0)
INT: 8 (-1) WIS: 17 (3) CHA: 13 (1)
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Saves: STR: 1 DEX: 2 CON: 0
    INT: 1 WIS: 5 CHA: 3
Skills: 2 + ability mod for (Diplomacy, Heal, Knowledge (religion))
Languages: Common
CR: 2(160 xp)
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Space: 5 / Reach: 5
Melee attacks:
mwk bladed scarf +3 (1d6+1) OR dagger +3 (1d4+1)
Ranged attacks:
light crossbow +4 (1d8)
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Special: aura
Feats: Dodge, Mobility, Weapon Finesse
Environment: any
Organization: solitary, ensemble (2-4), or cult (5-9)
Treasure: NPC gear (masterwork bladed scarf, light crossbow with 20 bolts, dagger, bracers of armor +1, potion of cure light wounds, other treasure)
Source: Magnimar City Of Monuments

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